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This wikiHow teaches you how to create a basic shop in Roblox using a dialog script. Creating a dialog script is like writing a conversation between the merchant and the buyer.

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  1. 1

    Pick three weapons from "Weapons" in the toolbox. Your weapons appear in the "Workspace" branch in the explorer tree.

  2. 2

    Drag the weapons into the "Replicated Storage" branch.

  3. 3

    Rename the three weapons. To rename a weapon, right-click its name and type something unique (without spaces). Be descriptive!

  4. 4

    Make an NPC. NPCs are commonly made from bricks, countertops, or boxes, although you are free to use whatever you wish. If you decide to use bricks, make sure you've anchored the bricks in place.

  5. 5

    Select the three pieces of your NPC and rename them "NPC." To do this, drag the mouse to select all three pieces, right-click the selected area, and then click Group. Call the group "NPC."

  6. 6

    Select the NPC's head from the right panel and click Head .

  7. 7

    Insert a dialog. To do this, right-click Head and go to Insert > Object > dialog.

  8. 8

    Change the "Purpose" property to "Shop." It's in the Properties section.

  9. 9

    Type what you want your NPC to say. This goes into the

    initialprompt

    box.

  10. 10

    Select the dialog in Explorer and go to Insert > Object .

  11. 11

    Select DialogChoice and change the UserDialog property value. Change it to something like, "May I browse your goods?"

  12. 12

    Add a response and dialog choices. Set the

    ResponseDialog

    property to "Sure!" Then, insert three "DialogChoices" into the "DialogChoice" we just made. Rename them from their defaults and set their

    UserDialog

    properties to the names of the weapons.

  13. 13

    Add a script into the dialog (not dialog choice). Now you can add the lua code for your script.[1] . It should read:

                                                            local                            dialog                            =                            script                            .                            Parent                            .                            DialogChoiceSelected                            :                            connect                            (                            function                            (                            player                            ,                            choice                            )                            -- Check the player has a stats object                            local                            stats                            =                            player                            :                            FindFirstChild                            (                            'leaderstats'                            )                            if                            not                            stats                            then                            return                            end                            -- And that the stats object contains a gold member                            local                            gold                            =                            stats                            :                            FindFirstChild                            (                            'Gold'                            )                            if                            not                            gold                            then                            return                            end                            if                            choice                            ==                            script                            .                            Parent                            .                            DialogChoice                            .                            ChoiceA                            then                            if                            gold                            .                            Value                            >=                            5                            then                            -- 5 is the amount of gold you need to purchase this weapon                            game                            .                            ReplicatedStorage                            .                            Weapon1                            :                            Clone                            ().                            Parent                            =                            player                            .                            Backpack                            gold                            .                            Value                            =                            gold                            .                            Value                            -                            5                            -- subtract the amount of gold you need to purchase                            end                            elseif                            choice                            ==                            dialog                            .                            DialogChoice                            .                            ChoiceB                            then                            if                            gold                            .                            Value                            >=                            10                            then                            game                            .                            ReplicatedStorage                            .                            Weapon2                            :                            Clone                            ().                            Parent                            =                            player                            .                            Backpack                            gold                            .                            Value                            =                            gold                            .                            Value                            -                            10                            end                            elseif                            choice                            ==                            dialog                            .                            DialogChoice                            .                            ChoiceC                            then                            if                            gold                            .                            Value                            >=                            15                            then                            game                            .                            ReplicatedStorage                            .                            Weapon3                            :                            Clone                            ().                            Parent                            =                            player                            .                            Backpack                            gold                            .                            Value                            =                            gold                            .                            Value                            -                            15                            end                            end                            end                            )                          
  14. 14

    Save your game. Your store is now ready to use.

Add New Question

  • Question

    How do I use the complicated code in Roblox Studio?

    Community Answer

    Copy and paste what is says above, However, make sure that you paste it in the right place our else it will not work.

  • Question

    Does a shop have to have clothing?

    BlobbieNado

    BlobbieNado

    Community Answer

    No, your shop does not have to have clothing. Your shop can be whatever you want to! Just note, some users may want to see clothing and others may not.

  • Question

    Were do you put the items?

    Community Answer

    You can always build your own items, or use the toolbar to find one you like and place them wherever you want in your shop.

  • Question

    Do I need to be able to use scripts to make a game cool?

    Community Answer

    When you script in Roblox studios, it makes the game more interesting for your players. If you don't know how to script, you can find tutorials on youtube or you can search 'Roblox studio tutorials'.

  • Question

    Can I buy my own items when I am playing for free?

    gachaandrea_14

    gachaandrea_14

    Community Answer

    No. You can't buy your own items because it will show a message saying it's not for sale.

  • Question

    But if the money is called "coins," should I change the script (for example: coins.Value = coins.Value - 10)?

    Evan Leopard

    Evan Leopard

    Community Answer

    Yes, whatever you currency is named should be changed in the script as well.

  • Question

    I read the script, and what is the gold thing?

    Evan Leopard

    Evan Leopard

    Community Answer

    It is the currency inside of your game. So in this script the currency is called "gold" although it can be changed to whatever you desire (for example, coins, cash, dollars, etc.).

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  • Don't copy and paste the script. Writing it will make it function properly.

  • If you're having problems, be sure to check carefully for typos!

  • Make sure your names are exactly the same as the ones specified. Use the same capital letters and spaces.

  • You can add a GUI which shows your balance of 'gold'. YouTube has plenty of tutorials for those.

References

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